Saturday, September 12, 2009

Welcome KMC

Welcome to [ЌMČ] Knight Mercenary Corp.
We are a clan not like a lot of other clans.
We pride ourselves on honor and with this we lead our battles to protect VRU.

ЌMČ is part of an Alliance with many other clans.
Together we rise against our enemies and together we gain victory.

ЌMČ is an elite battle clan accepting lvl 15+ Full Elite members minimum.
We use Teamspeak to play and have no Tax in our clan because we also have a Bank called (KMC Bank), where all the VRU members can put money whenever they want to Support our 3 clans.
A strong Elite clan to protect the two others and representing VRU's Elite fighters of the US East Coast server in all situations.

KMC² takes level 9 to 14 and has 5 percent tax.
It's our battle academy where pilots learn some several fighting technique and where they can become Full Elite quick before to join the main KMC Clan.

KMC 3 takes level 0 to 9 and has 5 percent tax.

It's the best way for an VRU noob to start in this game and learn how to play, save money and be safe.

Solidarity, helpfulness for all our members under the protection of the best clan of the serve nickname

/Clan name [ЌMČ] Knight Mercenary Corp.
Founding date: 27.12.2008
Clan Leader and Founder of KMC
Đąñ~ŞŐ£Ő_[Leader]_ /
__________________
Leaders of KMC
A. Я€ĐŅЄĊЌ.ЌMČ{A} /
*ƒřęŋςђ*Ķï§§*[A] &
BadMaMa Leader.
Lady_Morgaine
___________________
Co-leader of KMC
[_ßïğ*ViçЌ_]:vru
__________________
Number of members: 29
Clan rank 33
Company affiliation:VRU
Tax Rate: 0%
Teamspeak address: 208.76.81.111:8791

Familes of KMC
______________
KMC2
Clan Leader/Leaders:Redneck/Jagerbomb.
__________________________________
KMC3
Clan leader:Redneck Girl

Friday, September 11, 2009

Levels and Map access

LVL 1 -
0 EP
LVL 2 -10.000 EP Access to 3-1
LVL 3 -20.000 EP Access to 3-2 and 3-3
LVL 4 -40.000 EP Access to 3-4
LVL 5 -80.000 EP
LVL 6 -160.000 EP Access to x-3, x-4 of enemy maps
LVL 7 -320.000 EP
LVL 8 -640.000 EP Access to plaver vs. player maps 4-1, 4-2, 4-3
LVL 9 -1.280.000 EP Access to player vs. player map 4-4
LVL 10 -2.560.000 EP Access to 3-5
LVL 11 -5.120.000 EP Access to 3-6, 3-7 in 3-7 the big flakes give 400K cred and 128 uri each!!!LVL 12 -10.240.000 EP Access to 3-8 VRU's other space station
LVL 13 -20.480.000 EP Access to x-2 of enemy maps
LVL 14 -40.960.000 EP Access to x-5 of enemy maps
LVL 15 -81.920.000 EP Access to x-6 and x-7 enemy maps
LVL 16 -163.840.000 EP Access to x-1 of enemy maps
LVL 17 -327.680.000 EP Access to x-8 enemy maps
LEVEL 18*, Screw that to much lol but here it is
655,360,000 EP, Access No where else.
Reason why it exists, for people to be show offs :P

Galaxy Gate Guide

Here are some tricks I learned to complete your galaxy gates.
1.SHIP:You will need a Vengeance or Goliath with all FE equipment on your ship you will also be much better off if you have the auto buy ammo CPU and all drones either Iris or Flax for A gate and all Iris for B and Y2.
AMMO:Lots of it! I used X1 for all NPCs in A gate. If you lack firepower, under 4000k damage per-hit, you will need some x2 at certain points.3.
TIME:It will take you no time to do the first few waves in A gate but count on spending atleast a average of 1 hours per gate wave after devs.4.
CONFIGURATIONS:Configs 1 BATTLE: All LF3's and all 10k shields on your ship with all LF3's on your drones (for A gate any laser on your drones will do, you just better know how to circle.)Config 2 SPEED: you NEED full speed in all of the gates to be able to run and repair... All LF3's on ship and all 10spd engines on ship, You need a minimum of 120k shields on your speed Config.4.c.:extras: Repair bot 3, Auto rep CPU, Auto ammo buy CPU These are the basic ones absolutely needed. Add anything else you think you will need.4.d.:ore boosts: I use boosted rockets with promi.
TACTICs:Here is the fun part.For Streuners, Lordakias and Mordons:Just select config 2 (attack) and shoot and collect cargo and shoot and collect cargo. If u need to repair, select config 1(run) and head for a corner, you will have plenty of time to repair before the pack reaches you.
For big npcs, Devos, Sibelons, Big Kriss:-Select config 1(run) and go from corner to corner of the map to herd all npcs into one big pile.-Stay with config1(run) and fly over the pack, selecting a npc as you fly through.
DO NOT STOP TO LOCK TARGET, choose fly path that will take you directly over pack and let you fly far enough away to no get hit by alien lasers.
Select config 2(attack) and approach the pack while flying sideways to maintain a CIRCLE flypath around pack. You should not see your target on screen but you will be far enough to hit the selected target and not get hit by alien lasers. When using both lasers and rockets, your lasers will disappear from your screen, creating a problem to maintain the proper distance. I use rockets to finish of targets.
**THE PERFECT CIRCLE WILL HAVE YOUR MOUSE POINTER AT YOUR 3 OR 6 OCLOCK POSITION.**The targeted npc will run to a far corner when it is low on hit points. Let it run and target another npc in the pack using the run-lock-shoot method. Do not let to many NPC's run to the corners after A gate, After A gate you will have to switch to your speed config and kill them on the run otherwise you will get toasted in the corners after all that hard work getting them there.-Distance yourself from the pack using config1(run) and go finnish off the low hitpoint npcs you sent to the corners.-To repair your ship, select config 1(run) and go from corner to corner to regain hitpoints as you avoid being shot by the pack.
KEEP AT LEAST 75% OF YOUR HIT POINTS AT ALL TIMES, so you don't die if u make a mistake and you do not spend too much time running from corner to corner to regain hit points.
RECAP:1- config1(run), herd npcs to a pack2-config1(run) fly over and select target3-config2(attack) kill alien using CIRCLE METHOD4-config1(run)let alien go to corner and either repair or continue fighting using CIRCLE METHOD.(run-lock-shoot-run)

Hot Keys (Updated)

Ctrl Fires lasers, it will also relock on a enemy user ship if you are fighting an enemy and he jumps and you jump after him just press Ctrl and it will relock on him (yes this does work).

Ctrl will also rotate to the next alien of the same type you just destroyed which makes it alot easier to lock onto what you want in a crowd (worked but not all the time for some reason)Press Space bar to fire Rockets.
Press M to deploy mines.
Press J to jump through a port
Press C to switch between your Configurations
Press 1-5 to switch through Ammo
Press W-T to switch through Rockets
Press F11 for full screen (dont like it) Press F11 a second time to go back to regular screen but it will have a toolbar so you have to relog to get it back to normal.
Press F5 to refresh, It helps alot when Im lagging or chat isnt working. Make sure your in a neutral zone before doing

New Rank Caculation

+ Experience points / 100.000+
Honor points / 100
+ Level * 100
+ Days since registration * 6
+ Own ship type (Phoenix=1, ..., Goliath=10) * 1000
( + Alien kills in the old System / 2+ killed enemies in the old System * 3 )
+ New kills of other company members sorted by ship type * 3 (Phoenix=1, Yamato=2, Leonov=4, Defcom=6, Liberator=8, Piranha=10, Nostromo=12, Vengeance=16, Bigboy=14, Goliath=20)+ New alien kills sorted by Alien type / 2 (Bosses count *4, UBER count *8)(Streuner=1, Lordakia=1, Saimon=2, Mordon=2, StreuneR=2, Sibelonit=3, Kristallin=3, Devolarium=4, Sibelon=5, Lordakium=6, Kristallon=8, Cubikon=10)
+ Completed Quests * 100
- own company kills * 100
- killed by other company * 4
-Destruction by radiation zone * 8
- Phoenixes of other companies killed * 2
Every User gets an absolute value and is sorted into a table. This table is then divided up on this pattern:
Rank/Title1
General (max. 1 per company)
2 Basic General (0,01%)
3 Chief Colonel (0,10%)
4 Colonel (0,50 %)
5 Basic Colonel (1,00%)
6 Chief Major (1,50%)
7 Major (2,00%)
8 Basic Major (2,50%)
9 Chief Captain (3,00%)
10 Captain (3,50%)
11 Basic Captain (4,00%)
12 Chief Lieutenant (4,50%)
13 Lieutenant (5,00%)
14 Basic Lieutenant (6,00%)
15 Chief Sergeant (7,00%)
16 Sergeant (8,00%)
17 Basic Sergeant (9,00%)
18 Chief Space Pilot (10,0%)
19 Space Pilot (12,39%)
20 Basic Space Pilot (20,00%)
This table is recalculated daily
have personally lost a 7mil bid for a 10k shield and a 25mil bid for a iris so unless you are just bidding 100k or something because not many people are on or something like that you need to follow these guidelines to increase the chance of you winning.
1.) dont bid on more than one thing per hour. people recoginize when you bid on more than one thing you cant have as much money on all of them.
2.) bid during the last 2 minutes. this will lower your chances of being outbid by someone you just outbid.3.) bid the money we give you, we give you that much for a reason and you should use it all on the bid.
4.) Check to see how many people are on the server before you bid. You can see how many users are online at the top right of the mainpage after you sign in. If there is less then 900 its usually a good sign.

New Rank Caculation

Here again the new ranking as it will be implemented and used after midnight today:+ Experience points / 100.000+ Honor points / 100+ Level * 100+ Days since registration * 6+ Own ship type (Phoenix=1, ..., Goliath=10) * 1000( + Alien kills in the old System / 2+ killed enemies in the old System * 3 )+ New kills of other company members sorted by ship type * 3 (Phoenix=1, Yamato=2, Leonov=4, Defcom=6, Liberator=8, Piranha=10, Nostromo=12, Vengeance=16, Bigboy=14, Goliath=20)+ New alien kills sorted by Alien type / 2 (Bosses count *4, UBER count *8)(Streuner=1, Lordakia=1, Saimon=2, Mordon=2, StreuneR=2, Sibelonit=3, Kristallin=3, Devolarium=4, Sibelon=5, Lordakium=6, Kristallon=8, Cubikon=10)+ Completed Quests * 100- own company kills * 100- killed by other company * 4- Destruction by radiation zone * 8- Phoenixes of other companies killed * 2Every User gets an absolute value and is sorted into a table. This table is then divided up on this pattern:Rank/Title1 General (max. 1 per company)2 Basic General (0,01%)3 Chief Colonel (0,10%)4 Colonel (0,50 %)5 Basic Colonel (1,00%)6 Chief Major (1,50%)7 Major (2,00%)8 Basic Major (2,50%)9 Chief Captain (3,00%)10 Captain (3,50%)11 Basic Captain (4,00%)12 Chief Lieutenant (4,50%)13 Lieutenant (5,00%)14 Basic Lieutenant (6,00%)15 Chief Sergeant (7,00%)16 Sergeant (8,00%)17 Basic Sergeant (9,00%)18 Chief Space Pilot (10,0%)19 Space Pilot (12,39%)20 Basic Space Pilot (20,00%) This table is recalculated daily.